Edit: I made a video in my frame work.
I have been thinking hard on adventure design, narrative structure, story structure and anything else that resembles anything similar to an adventure framework for a long time.
My main goal was to try to understand what makes a story engaging. Then apply that to my adventures. I think that something may have clicked for me and I want to put this concept through the filter that is the “RuneHammer Forum” and see what you guys think.
As I present this idea, it is just an outline that I threw together to help myself think through the important parts of an adventure.
It is a mixture of concepts such as Harmon’s story circle, the 3 act structure, the 5 room dungeon, DEW, LOG, the 3 T’s, and some concepts from the Book “Xtreme Dungeon Mastery.”