I’ve just starting this stress system based on Darkest Dungeon game with my players and we are having a blast. I just want to share with you.
Everytime the character is exposed to a traumatic event and fail Wisdom roll they acquire a stress marquer. Traumatic events examples: receive a crit, an allied has fallen, fighting agains a demon or frigthening creature, entering or presencing a dark ritual… Is up to the DM disposition really. When they have 3 stress markers, they roll a d12 with the following results, 7 of them negative, 5 positive:
1 frightened: when they miss a check they automactly run away
2 paranoid: cannot be helped/assisted
3 shelfish: cant help others
4 irrational: always fail int/wis rolls
5 frustation: every roll is hard (+3 dc)
6 Flagelant: selfinflicts 1 hit point per turn in combat
7 hopeless +1 group stress
8 brave -1 group stress
9 vigorous str/dex/con rolls are easy (-3dc)
11 focus : roll crits on 18-20
12 loyal: every coop action gains ultimate
These traits are removed when they have had a long rest and maintained until then, the players have to roleplay them.
Always happy to know your feedback and opinions.