Hi folks,
First of all, sorry for anything non-sensical, I’m not a native english speaker, please correct me.
Problem
Since some players come from DnD or Pathfinder to ICRPG, it can sometime be frustrating for them not to have a specific class or ancestry they like. Notably, I’ve a Leshi player and a Warlock player that want to play the exact same character in ICRPG than in their base games, but you would need quite a few items for that.
Or you can add a whole new type of inventory.
Suggested solution
The SOUL inventory system is a separate inventory with 3 slots that allows you to host SOULS like you equip LOOT. The difference is that it won’t break or be traded in the same way, it’s basically linked to RP reasons 99% of the time.
Principle
The idea is to allow some elements of a character to be bundled up together. Let’s say you have a Warlock character, you can translate it into a Warlock SOUL that allows Eldrich Blast + some shenanigans + Eldrich Lore + eventually a weakpoint or something.
You can use it as Ancestry
You can even use it as a ancestry system, if you want your dwarf player to suffer a curse that turn them into a turtlekin, just have a SOUL inventory that looks like that :
Dwarven Soul | BLOCKED
Turtlekin Soul | BLOCKING
And here you go.
It links roleplay and gameplay
The idea is to allow characters to evolve deeply with what happens to them, not just their LOOT.
Let’s say you have a prideful human warrior, their SOUL inventory looks like that :
Human Soul (give varied bonus if you have no other Ancestry Soul)
Prideful Soul (give bonus/malus on social roles)
Warrior Soul (give bonus for fighting in CLOSE range + some tactics)
If they are defeated as a Warrior and shamed, their Prideful Soul might break or turn into something else. Maybe a Shameful Soul that bring maluses, that nobody wants to buy or steal, and that the player have to find a way to get rid of, notably by beating the one that had the best of them earlier.
TL;DR
Creating a separate inventory for metaphysics things can help players and GM alike to link GP and RP, which is good