@Moose @rpgerminator
If I was of any help, mission accomplished.
Yes the issues with video and voice are there for Roll20. Tokens and images you use are yours but after some point you need to create storage space to put new stuff in so you need to delete some old stuff. Needless work.
Tabletop Sim is very time consuming indeed unless you are using pre-made maps etc. Our own awesome @Murder_Hobo_Show did/does create many maps for example. As for the resource usage… well it is a 3D game after all.
As for Astral, yeah, it seems a little bit more complicated but it is probably because we are all used to Roll20.
@George_Taray
Excellent points. I didn’t bring up these features because I didn’t want the OP to be too long and I didn’t want it to read like an advertisement for Fantasy Grounds. Instead, I summed it up as “FG is great for complex systems”, This is one of the reasons why it is so.
There is certainly a big difference between a virtual battle map like Roll20 and FG like you say. That’s why I said “dice macros aren’t automation”.
Great news on ICRPG ruleset for FG! I am going to port my book to an FG mod but I was “Gee, it seems I have to create the ICRPG ruleset first” a-la the great Carl Sagan quote: “If you wish to make an apple pie from scratch, you must first invent the universe.”
So did you create the ruleset from scratch or did you base it on CoreRPG (or MoreCore)? Did you finish porting 2E stuff? Any time frame for the release?
Exciting news!
@DSMyers
All great points. The community of FG does seem very nice and helpful, which is always a plus.
And yes, every DLC will work with both versions.
@Ezzerharden
I hear you and I fully agree with you except the part of playing a video game. A complex RPG is still an RPG whether you do the math yourself or a program does it for you.
I still maintain that automations and all those similar computer aids are trying to treat the symptoms of a complex system; they are not the cure. If you need all those aids to play efficiently, why do you play that game, right?
Yet conversely, if you have the automations already available, why not use them?
Personally, I refuse to DM anything other than ICRPG at the real table and I would certainly balk at the idea of being a player either (though I won’t refuse). I don’t see the point. All that math, calculations, conditions etc. slow the game too much for my taste. Yet I will gladly run and play systems like D&D 5E and such in FG because then I don’t have to bother with time consuming mathematical operations. It’s just drag & drop at that point like my Fireball example above.
Also not everyone is a fan of ICRPG, sadly. There is also the case of complexity buying you depth. Some people like that depth. Even I like that depth but like I said I don’t find the trade-off of playing a very slow game worth that depth. Automation changes the value proposition of complex game systems. Therein is our joy.