"666" Tables?


#1

We had (at least) nine “666”'s in our last session. I had a few options figured out ahead of time but really needed to wing it after the third or fourth beastly encounter. On the fly, I used a d100 percentile to determine if the result of the “666” would hurt or help the heroes. It started at 50/50 but tipped in favor of hurting with each subsequent roll.

Anyhow, has anyone put together fun tables for quick reference when a “666” is rolled in a specific location (e.g., Hell, Warlands, Rings, etc.)? Would this be useful to folks? I kind of envision something like the encounter tables that Hank has in the book, but for “666”'s.


#2

Looking for some feedback here folks. I’ve got a ‘666’ table crafted for this weekend’s one-shot. Any advice, thoughts, additions, etc. are more than welcome!


#3

That is a really cool chart I am so going to use it when I run VDS


#4

We should make some! They could be 3d6 tables :laughing:


#5

Absolutely! Let’s build up more options!


#6

maybe make it up to a d4 to determine the result for events with multiple effects to add depth and uncertainty for the players